All products
LiveExperimental

3D Artifact Scanning — Academia Nacional de Ciencias

Letting anyone rotate a 160-million-year-old fossil without touching it

  • LiDAR
  • iPhone
  • Photogrammetry
  • 3D Scanning
01

Where it started

The Academia's collection was full of things you normally only see behind glass: fossils, meteorites, gemstones, botanical records, old scientific instruments. We'd already tried the artifact-scanning approach at Museo Evita and liked where it led, so we brought it here to open those objects up to people who'd never get the chance to hold them.

02

What we set out to do

The principle was the same as always, aimed at a different collection: remove the barrier between object and public, break the "virtual display case" that keeps a person away from the piece. We wanted someone to be able to rotate a fossil in detail and read its context, without an irreplaceable specimen ever leaving its case.

03

How we found our way

We reused the iPhone-and-LiDAR method we'd been refining at Museo Evita: circle the object with the camera from as many angles as possible, as if tracing a sphere around the piece, and rebuild the model from that depth data. We scanned around twenty pieces: fossils dating back some 160 million years, meteorites, gemstones, instruments and botanical records. On the non-organic pieces, the detail the sensor picked up was genuinely useful, even for study.

04

What got in the way

The taxidermied fauna defeated us. Fur, feathers, glass eyes and specimens in formaldehyde all confuse the sensor's optics, and the models come out broken, fragmented. We had to accept that some objects simply can't be captured this way, and plan the catalogue around what the method does well.

// Key insight
“LiDAR ends where fur and formaldehyde begin”
Retrospectiva del equipo de innovación de Darwoft, 2024
06

Where it is today

The scans are embedded in the Academia's digital twin as a layer of scientific interactivity. The project finished making the underlying idea concrete: digitisation isn't only technical — it's a form of access, and it lives or dies on close coordination with the people who care for the collection.

// Built by
  • Nicolas Gandolfo — Design & Innovation Lead
  • Guadalupe Rickel — Project Manager · Creative · Cinematic Specialist
  • Tomas Celoira Prince — Product Designer · Creative · 3D Artist

Products in the wild