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LiveExperimental

Digital Twin — Museo Evita Palacio Ferreyra

A navigable virtual twin of the museum, layered with narration and 3D detail

  • Matterport
  • Photogrammetry
  • 3D Scanning
  • Text-to-Speech
01

Where it started

The province's Ministry of Technology and the Secretaría de Cultura wanted to put one of Córdoba's museums online, and the first was Museo Evita Palacio Ferreyra. The museum arrived with a clear need: to bring itself up to date, improve its relationship with technology, let people walk the building from any device. It was also our first project of this kind, so we were figuring out the ground as we walked it. Eduardo, a guide from the museum, showed us the building room by room.

02

What we set out to do

We didn't want a flat 360 tour you click through once and forget. The ambition was a space you could actually read — where a blind or hard-of-hearing visitor got the same story as anyone else, and where the building itself, not just the art, had a voice. That control over the narrative — of the exhibits and of the palace's own history — was what the museum valued most from the start.

03

How we found our way

We captured the museum with Matterport and photogrammetry, then built a narrative layer on top: points of interest that, when tapped, opened images, text and audio. From Eduardo's hours of recordings we built each stop in two formats, text and audio, made for accessibility: the audio for blind visitors, the text for hard-of-hearing ones. The scanning turned out to be the easy part. The real work was deciding what to say at each stop, and in what order, because the narration is what makes the tour worth staying in.

04

What got in the way

A scan can't be edited after the fact. If a room was left cluttered, a wall had damp, or a light was off, we found out too late and it was recorded for everyone. So we learned to walk the space and agree with the museum on each room's condition before scanning a single one. We also learned that the order you scan in matters more than it looks: starting from an isolated room at the back isn't the same as starting from the main hall that connects everything else. And since the client kept adding rooms, the work stretched out; on later projects we arrived with everything agreed in advance.

// Key insight
“A scan is permanent — you fix reality before capture, not after”
Retrospectiva del equipo de innovación de Darwoft, 2023
06

Where it is today

It went live, and during Noche de los Museos we showed it with around twenty VR headsets the Ministry provided. What stuck with us most was a surprise: visitors kept stopping at the moldings, the ironwork, the branching staircase — details we'd almost treated as background. That reaction led us straight into the 3D artifact-scanning project.

// Built by
  • Nicolas Gandolfo — Design & Innovation Lead
  • Guadalupe Rickel — Project Manager · Creative · Cinematic Specialist
  • Tomas Celoira Prince — Product Designer · Creative · 3D Artist
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