NFT Marketplace — Córdoba Provincial Collection
A provincial NFT marketplace, built with two living artists rather than around dead ones
- Blockchain
- NFT
- Blender
- 3D
Where it started
Out of the collection-digitisation work came a new ask: the province wanted to step into the world of blockchain. Not just mint a one-off NFT, but stand up a real marketplace — a channel to sell NFTs of the provincial artworks. We treated it as a separate project, with its own logic, and added an entrance to it from the existing digitisation site.
What we set out to do
We wanted to build the marketplace and the pieces to sell in it, but honestly. Most of the collection is by artists who have died, and using their work without their families' authorisation opened a legal complexity the client didn't want to take on. Rather than force that path, we sought out two living Córdoba artists and made the whole thing with them, not about them.
How we found our way
The two artists' original works weren't a natural fit for the NFT aesthetic, so — with their sign-off — we intervened them. Every edit was a 3D re-creation in Blender: real interventions to turn each painting into something that made sense as an NFT. We talked each variation through with the artists, who approved and godparented them. Each gave us one work, and of each work we made three variations, so the platform ended up with six NFTs: a small, curated set, not a mass mint. The marketplace design was also handled by Darwoft's innovation team, leaning into the glossy, tactile storefront look that NFT marketplaces were using at the time.
“An NFT of an artwork counts as an ‘intervention’: permission decides which work and which artists”
Where it is today
The marketplace is live with those six NFTs, reachable from the provincial art site. What we'd underline for anyone taking this on is what we learned ourselves: the blockchain is the easy, boring part. The project stands or falls on the legal curation and on treating the artists as partners.
- Nicolas Gandolfo — Design & Innovation Lead
- Guadalupe Rickel — Project Manager · Creative · Cinematic Specialist
- Tomas Celoira Prince — Product Designer · Creative · 3D Artist
Products in the wild
- AI Guide Totem — Museo Emilio Carafa →A photoreal 3D guide on a touchscreen totem, answering visitors in real time
- Digital Twin — Museo Evita Palacio Ferreyra →A navigable virtual twin of the museum, layered with narration and 3D detail
- VR Experience — Academia Nacional de Ciencias, Conquista del Desierto →Grab a lamp and a museum room becomes a Patagonia that talks back
