VR Experience — Museo Evita, Sala de las Mujeres
A VR room where sculptures respond to touch and a painting opens into a storm
- Unreal Engine 5.2
- Blender
- Adobe Substance Painter
- Photogrammetry
- AI Audio
Where it started
With the digital twin already done, we had something valuable in hand: photogrammetry, textures and accurate measurements of Museo Evita's rooms. Rather than stop at the Matterport tour, we proposed pushing the limits and using the team's technical muscle for something more ambitious. Out of that came a fully interactive VR experience, built around the Sala de las Mujeres, for Noche de los Museos.
What we set out to do
We wanted people to touch the museum, not just look at it — to pick up a sculpture, change the light, watch a painting come apart in front of them. It was about breaking the barrier museums have to keep in order to preserve their works, and letting the visitor interact at a level that's impossible in real life. For many people in Córdoba this would be their first time in VR, so it had to feel like magic on the first try, not like a tech demo.
How we found our way
We rebuilt the room in Unreal Engine 5.2, modelling the shell in Blender and texturing in Adobe Substance Painter, with the twin's captures and measurements as the base. The room's three sculptures were given realistic physics, so you could pick them up, look closely, even knock them into each other. A lamp in the scene, when grabbed, flipped the room from day to night — a wink at Noche de los Museos itself — and let you play with the shadows the sculptures cast.
The centerpiece was a painting of the Cerro de los Siete Colores. We separated it into depth layers — the hills in the foreground, mid-ground and far back, all collapsed at first — so that, when you stood in front of it, an animation unfolded those layers and gave the scene volume. The room darkened, the focus narrowed to the painting alone, and the ambient sounds of northern Argentina came in: a bit of magical realism. The ambient music was generated with AI. It was also a realisation for us: inside these worlds you have total control and can break whatever rules you like to convey a feeling — always with the museum's consent.
“In VR, none of a real museum's rules of preservation have to apply”
Where it is today
It was the star of Noche de los Museos and, for a great many people, their first contact with virtual reality. It's an event-scale installation rather than an always-on product, so it currently sits paused between showings.
- Nicolas Gandolfo — Design & Innovation Lead
- Guadalupe Rickel — Project Manager · Creative · Cinematic Specialist
- Tomas Celoira Prince — Product Designer · Creative · 3D Artist
Products in the wild
- AI Guide Totem — Museo Emilio Carafa →A photoreal 3D guide on a touchscreen totem, answering visitors in real time
- Digital Twin — Museo Evita Palacio Ferreyra →A navigable virtual twin of the museum, layered with narration and 3D detail
- VR Experience — Academia Nacional de Ciencias, Conquista del Desierto →Grab a lamp and a museum room becomes a Patagonia that talks back
